jawinn
12-26-2005, 04:30 PM
Teams: A&B
Objective: Find each waypoint; keep the other team away from the waypoints
Hits: 1 (respawn)
Special Equipment: 1 waypoint card per team. 3 waypoints (each is basically a different color sharpie marker)
Setup: The ref puts each waypoint somewhere on the field in plain sight, in the middle of the floor, on a desk, a barrel, etc before the teams are deployed to the field. Teams are then divided up normally and deployed to their respective starting areas. Once deployed each team decides on who will carry the waypoint card (see below for special rules involving the waypoint card).
Play: The ref signals the start of the game. The teams then sweep through the field looking for the waypoints. When a player is hit they must immediately precede to their respective respawn points. After thirty seconds they may return to play. Once a waypoint is found the team must mark the waypoint card with the marker. The mark can only be recorded on the team’s waypoint card. Once all three waypoints have been found the team shouts out that the game is over.
Special Rules for Waypoints and Waypoint Cards: The waypoints may not be moved or hidden. Players may only touch them in order to mark the waypoint card. If the player carrying the waypoint card is hit, they must return to the respawn point and wait to re-enter the game. They must hold on to the waypoint card during this time. They may not pass it to other players; the way point card may only be passed between players who are active. Teams may camp the waypoints to prevent the opposing team from marking their waypoint card.
Objective: Find each waypoint; keep the other team away from the waypoints
Hits: 1 (respawn)
Special Equipment: 1 waypoint card per team. 3 waypoints (each is basically a different color sharpie marker)
Setup: The ref puts each waypoint somewhere on the field in plain sight, in the middle of the floor, on a desk, a barrel, etc before the teams are deployed to the field. Teams are then divided up normally and deployed to their respective starting areas. Once deployed each team decides on who will carry the waypoint card (see below for special rules involving the waypoint card).
Play: The ref signals the start of the game. The teams then sweep through the field looking for the waypoints. When a player is hit they must immediately precede to their respective respawn points. After thirty seconds they may return to play. Once a waypoint is found the team must mark the waypoint card with the marker. The mark can only be recorded on the team’s waypoint card. Once all three waypoints have been found the team shouts out that the game is over.
Special Rules for Waypoints and Waypoint Cards: The waypoints may not be moved or hidden. Players may only touch them in order to mark the waypoint card. If the player carrying the waypoint card is hit, they must return to the respawn point and wait to re-enter the game. They must hold on to the waypoint card during this time. They may not pass it to other players; the way point card may only be passed between players who are active. Teams may camp the waypoints to prevent the opposing team from marking their waypoint card.