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afroman794
04-04-2006, 04:18 PM
ok got REALLY tired in math yesterday and came up with this instead of going to sleep...


two teams cops and robbers... duh
robbers have 2 hits cops 3

robbers have full auto assault weapons
cops have semi auto

their are 3 or 4 cops for every 1 robber

the robbers start in bank. cops somewhere on the other side of the field, not any specific building

the robbers have to take the loot, each robber has to have one item, to the hideout on the other side of the field. the robbers are told where this is but the cops dont know so they cant camp it

if one of the robbers is killed they must sit down with his loot and another robber must go to him and get it from him, then the dead robber leavs the field

a cop may "detain" a robber if they get close enough to touch them with out getting shot

cops win if the robbers are killed off or half of them are detained (because one of them is gona take the DA's deal to turn the others in, no honor among criminals:))
the robbers win if they can escort all of the loot to the hideout


thought it sounded interesting let me know if it sounds playable. thanks

Zxylos
04-05-2006, 07:20 PM
We have played a similar scenerio where the is generally 1 robber for every 6-7 cops.

Robbers:
Start in the bank
full-auto
3 hits

Cops:
Start at the jail
semi-auto
unlimited repsawn at the jail

Robbers win when they get to the fire exit behind the embassy.

I like your situation better as it makes it harder on the robbers. The problem with running this at AirsoftCQB is that it limits the cross field destinations for the robbers to goto. The cops can simply camp one side of the field to stop them.

matshark
04-06-2006, 11:34 AM
sounds pretty good... almost like the north hollywood bank robbery a few years ago...

itsahak, we may want to try this sometime... my only qyestion is r u gonna be a cop or a bad guy...

afroman794
04-06-2006, 03:25 PM
We have played a similar scenerio where the is generally 1 robber for every 6-7 cops.

Robbers:
Start in the bank
full-auto
3 hits

Cops:
Start at the jail
semi-auto
unlimited repsawn at the jail

Robbers win when they get to the fire exit behind the embassy.

I like your situation better as it makes it harder on the robbers. The problem with running this at AirsoftCQB is that it limits the cross field destinations for the robbers to goto. The cops can simply camp one side of the field to stop them.

i know theirs alerady a version of this but this is kind of a mod to it and i didnt know if their was already a thread for it and if so i couldnt find it... but i like the mod it kind of makes it so the robbers cant just get one sprinter to book it to the fire exit ( i like playing this and i dont know why we dont play it more often at cqb!:D )