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DevilManDes
03-31-2006, 01:37 PM
Well, I was reading some of the ideas for the Waypoint game and I thought of this.

Ok, here we go.


Teams: A&B

Extra Requirements:
-A scoped sniper rifle and/or binoculars
-Safe (or something lockable)
-An object (floppy disk suggested) capable of being stored in the safe.
-Flare (or something similar)/Radio

Time: Reff's/Player's disgretion.

Team Ratio: 2:1, offensive favored

A Team Objective: A team is the assault force and consists of two teams, A1 and A2. Alpha one represents the main body of the offensive force. A2 is the recon team. A1 one cannot proceed untill A2 has given A1 the go. A2 must move into enemy territory and use their binoculars or scope to find the combonation to the locks. The combonation to the locks with be placed on either on B Team players or somewhere visible in B Team's base one number at a time (one number taped onto on player, another on another OR one number placed in one location, another in another). Once the recon team has confirmed the numbers for the code (preferably a very small lock combonation such as 3 thumbers is possible) they will contact A1 by either radio or something similar to a flare). A1 will then proceed into the establishment and retrieve the floppy disk (or other item) from the safe using the numbers they are given (but it will take a while sense the combonation is not in order). A Team must then either take the objective back to their base (spawn point) or must defend the location for a certain time limit untill EVAC can come (EVAC comes at end of time limit and the A Team is safely EVACed) at reff's/player's disgretion.

B Team Objective: B Team is the defensive force. B team must choose locations at their base at the beginning of the game and cannot leave that location untill A1 has been spotted (aka, A Team must assault before B Team players can move from their location). B Team cannot physically enter the location of the safe unless a A Team player is believed inside (keeps from B team camping. This is an optional rule though honestly). B Team must either completely obliterate A Team (if respawns are not allowed) or defend the objective for the duration of the time limit.

Other:
If A2 (Recon) is discovered then the game continues as normal and B players may now move anywhere (except the safe's location). A Team must then retreive the combonation from ther players/locations while making the assault (this makes it much harder ^^;)

The actual time limit of the game is replaced by the EVAC time if the team is EVACing. Example, if there is only 1 minute left in the game but A Team has retrieved the objective and EVAC time is 2 minutes then the EVAC time replaces the game time and the game will not end in 1 minute but 2 instead.

When A Team has retrieved the objective a loud whistle is sounded and all players may go ANY where in the game (including the safe location).

All A Team members alive must remain in the safe location for the full EVAC time (they cannot leave the location).

Optional:
-Respawns.
A Team players cannot respawn unless a still alive A Team player returns to A Team repspawn and retrieves the 'reinforcements'.
B Team players respawn on a time limit. B Team's respawn point must be a good distance from the Safe location.

-Vehicle.
If an actual vehicle is accessable then the EVAC time is take away and the team must stay alive untill the actual vehicle arrives (certain speed limit though to keep the wait longer than just a minute lol)
OR
The actual vehicle can only retrieve the remaining A Team players at a near by location (near by the safe location).


I'll add more if I think about it.
Post if you have any suggestions :P

Probably too complicated though ^^; lol.

afroman794
03-31-2006, 04:39 PM
sounds like a good detailed game for when u have a decent number of players to play on a large field 30+acres probably

matshark
04-03-2006, 12:49 AM
sounds like fun... hopefully BRASS will get to try it sometime in the near future...

DevilManDes
04-03-2006, 10:30 AM
Seems a little too complicated now that I read it ^^;

Anyone have any changes in it to make it easier or any changes period, post them :P ^^

Maybe its not, but it seem complicated.. hmm

afroman794
04-04-2006, 12:03 AM
2 teams assault-team A base defense-team B
1 player from team A to be a scout
1 folder or cd/flopy disc (that is the objective not whats in the safe)

A team is deployed to set up a defensive position while they designate one "scout" that must go identify the objective, make visual contact through a scope or not

the rest of A isnt allowed to move untill they are told where the objective is located so they dont just run around looking for it in a frenzy

team B must stop the scout from locating/identifying the objective. if the scout gets away and id's the cd/folder then they must stop team A from evacuating the area with the objective.

if the scout is hit he is captured and must follow whoever shot him and must be rescued by his team, once rescued team A must still get the objective.

if the scout evades capture and id's the objective successfully then team A must move to the location to acquire the disc/folder. once the scout is rescued if nessicary and team has the objective they must move to the extraction zone and hold it for a designated amount of time say 5 minutes to wait for an evac chopper


its a little more simple but still semi-detailed think it might work a little better just pitchen in my .02

DevilManDes
04-04-2006, 12:41 PM
Yelp, sounds goooood :P ^^ People will decide which game variant is appropriate at the time, but yes. You did make it much simpler. I just made the safe and combo so that a)To involve the recon team, and b)to make it a bugger accomplishing the objective lol.
Although, the only thing I would change about your variant is that the recon team should consist of two people (spotter/sniper). What people decide on though is completely their choice.

I posted this and the splinter cell scenerio on okairsoft.com and they liked this one (>> splinter cell one.. not .. . so ... much lol. )