DevilManDes
03-31-2006, 01:37 PM
Well, I was reading some of the ideas for the Waypoint game and I thought of this.
Ok, here we go.
Teams: A&B
Extra Requirements:
-A scoped sniper rifle and/or binoculars
-Safe (or something lockable)
-An object (floppy disk suggested) capable of being stored in the safe.
-Flare (or something similar)/Radio
Time: Reff's/Player's disgretion.
Team Ratio: 2:1, offensive favored
A Team Objective: A team is the assault force and consists of two teams, A1 and A2. Alpha one represents the main body of the offensive force. A2 is the recon team. A1 one cannot proceed untill A2 has given A1 the go. A2 must move into enemy territory and use their binoculars or scope to find the combonation to the locks. The combonation to the locks with be placed on either on B Team players or somewhere visible in B Team's base one number at a time (one number taped onto on player, another on another OR one number placed in one location, another in another). Once the recon team has confirmed the numbers for the code (preferably a very small lock combonation such as 3 thumbers is possible) they will contact A1 by either radio or something similar to a flare). A1 will then proceed into the establishment and retrieve the floppy disk (or other item) from the safe using the numbers they are given (but it will take a while sense the combonation is not in order). A Team must then either take the objective back to their base (spawn point) or must defend the location for a certain time limit untill EVAC can come (EVAC comes at end of time limit and the A Team is safely EVACed) at reff's/player's disgretion.
B Team Objective: B Team is the defensive force. B team must choose locations at their base at the beginning of the game and cannot leave that location untill A1 has been spotted (aka, A Team must assault before B Team players can move from their location). B Team cannot physically enter the location of the safe unless a A Team player is believed inside (keeps from B team camping. This is an optional rule though honestly). B Team must either completely obliterate A Team (if respawns are not allowed) or defend the objective for the duration of the time limit.
Other:
If A2 (Recon) is discovered then the game continues as normal and B players may now move anywhere (except the safe's location). A Team must then retreive the combonation from ther players/locations while making the assault (this makes it much harder ^^;)
The actual time limit of the game is replaced by the EVAC time if the team is EVACing. Example, if there is only 1 minute left in the game but A Team has retrieved the objective and EVAC time is 2 minutes then the EVAC time replaces the game time and the game will not end in 1 minute but 2 instead.
When A Team has retrieved the objective a loud whistle is sounded and all players may go ANY where in the game (including the safe location).
All A Team members alive must remain in the safe location for the full EVAC time (they cannot leave the location).
Optional:
-Respawns.
A Team players cannot respawn unless a still alive A Team player returns to A Team repspawn and retrieves the 'reinforcements'.
B Team players respawn on a time limit. B Team's respawn point must be a good distance from the Safe location.
-Vehicle.
If an actual vehicle is accessable then the EVAC time is take away and the team must stay alive untill the actual vehicle arrives (certain speed limit though to keep the wait longer than just a minute lol)
OR
The actual vehicle can only retrieve the remaining A Team players at a near by location (near by the safe location).
I'll add more if I think about it.
Post if you have any suggestions :P
Probably too complicated though ^^; lol.
Ok, here we go.
Teams: A&B
Extra Requirements:
-A scoped sniper rifle and/or binoculars
-Safe (or something lockable)
-An object (floppy disk suggested) capable of being stored in the safe.
-Flare (or something similar)/Radio
Time: Reff's/Player's disgretion.
Team Ratio: 2:1, offensive favored
A Team Objective: A team is the assault force and consists of two teams, A1 and A2. Alpha one represents the main body of the offensive force. A2 is the recon team. A1 one cannot proceed untill A2 has given A1 the go. A2 must move into enemy territory and use their binoculars or scope to find the combonation to the locks. The combonation to the locks with be placed on either on B Team players or somewhere visible in B Team's base one number at a time (one number taped onto on player, another on another OR one number placed in one location, another in another). Once the recon team has confirmed the numbers for the code (preferably a very small lock combonation such as 3 thumbers is possible) they will contact A1 by either radio or something similar to a flare). A1 will then proceed into the establishment and retrieve the floppy disk (or other item) from the safe using the numbers they are given (but it will take a while sense the combonation is not in order). A Team must then either take the objective back to their base (spawn point) or must defend the location for a certain time limit untill EVAC can come (EVAC comes at end of time limit and the A Team is safely EVACed) at reff's/player's disgretion.
B Team Objective: B Team is the defensive force. B team must choose locations at their base at the beginning of the game and cannot leave that location untill A1 has been spotted (aka, A Team must assault before B Team players can move from their location). B Team cannot physically enter the location of the safe unless a A Team player is believed inside (keeps from B team camping. This is an optional rule though honestly). B Team must either completely obliterate A Team (if respawns are not allowed) or defend the objective for the duration of the time limit.
Other:
If A2 (Recon) is discovered then the game continues as normal and B players may now move anywhere (except the safe's location). A Team must then retreive the combonation from ther players/locations while making the assault (this makes it much harder ^^;)
The actual time limit of the game is replaced by the EVAC time if the team is EVACing. Example, if there is only 1 minute left in the game but A Team has retrieved the objective and EVAC time is 2 minutes then the EVAC time replaces the game time and the game will not end in 1 minute but 2 instead.
When A Team has retrieved the objective a loud whistle is sounded and all players may go ANY where in the game (including the safe location).
All A Team members alive must remain in the safe location for the full EVAC time (they cannot leave the location).
Optional:
-Respawns.
A Team players cannot respawn unless a still alive A Team player returns to A Team repspawn and retrieves the 'reinforcements'.
B Team players respawn on a time limit. B Team's respawn point must be a good distance from the Safe location.
-Vehicle.
If an actual vehicle is accessable then the EVAC time is take away and the team must stay alive untill the actual vehicle arrives (certain speed limit though to keep the wait longer than just a minute lol)
OR
The actual vehicle can only retrieve the remaining A Team players at a near by location (near by the safe location).
I'll add more if I think about it.
Post if you have any suggestions :P
Probably too complicated though ^^; lol.