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mr7q
12-21-2005, 11:52 AM
Allowing my mind to wander on the commute in this morning (driving car instead of dodging idiots on a bike), there's a bunch of stuff that we could add to normal scenarios to change them up a bit...

For example, just tossing a few out there as ideas...

No Man Left Behind:
For an extraction scenario (i.e. Pinned Down), all members of the extracting team need to make it back to the extraction zone. Those who "die," will sit down unless a "living" player has a hand on them, at which point they can walk as long as they maintain contact with the living. Obviously, they can't shoot or talk, and should indicate as much as possible that they're dead to prevent them from being shot again.


Wave Respawns:
A stopwatch for each respawning team is placed in the respawn location, and a limit is set for the respawn time (i.e. 3 minutes). The first person who dies comes back and starts the stop watch. As more and more people get eliminated, they gather at the respawn zone. Once the stopwatch reaches the respawn timeout, the stopwatch is reset, and everybody is regenned and deploys as a group. This might work best if the staging area is the respawn zone such that both teams can make sure the other one is being honest.

If you've got any little things that can add to the ruleset, tack them on here.