View Full Version : New spin on Capture the Flag.
itsahak
12-19-2005, 10:38 PM
Scenario requires 5 (or what ever #, just be sure its an odd #) flag stations and 10 flags . Flags are two different, distinct colors (we usually use red and blue bandanas). Two flags, one of each color is placed at each of the 5 flag stations. Two teams start at opposite ends of the field. Each team is given the locations of all five flag stations. As each team approaches a flag station and takes control of it, they pin thier color flag up on the station (easiest thing is to use a tree for the station). Now that team must defend that station. Meaning you have to leave a guard(s) there to defend the station. The result is, the deeper you get into the game field, the smaller your resources become. If the defenders are eliminated, the other team replaces the flag with thier color, and now has to defend the station. Infinite respawns, with the respawn point being the teams starting area. At the end of the set time limit (usually 45 minutes to 1 hour depending on field size) the team holding the most stations wins. This is why the flag stations have to be an odd number. No ties.
The key to winning this one is strategy. do you head straight in and take the closest flag station? Do you do an end around and come up behind the enemy and eliminate his team through the back door? Do you split your force and do a combination of both? Do you leave one guard, two guards, any guards? Depending on your team size this could real interesting. Leaves tons of room for options, ambushes, and tons of plastic death swinging!!
any suggestions on improvments?
Commie
12-20-2005, 10:56 AM
Very nice, but sounds like an out-door game option. I mean we could try it at CQB, but I don't think it'll have the same kind of effect.
Actually, something like that could probably work at CQB...
Put some sort of a marker in places like Warehouse, Embassy Office, Bank, C Building, Alamo, B-Door, etc... (need to make sure they're balanced such that neither side has an advantage)... These could be set up before the game without the players' knowledge such that the teams would have to recon the field to find the control zones themselves.
To make things interesting, have the respawn zone for both teams be the staging area, but each team gets a different door.
The control markers could be one of those paper sleeves (the ones you put in binders to keep papers nice) with three sheets in it. Neutral/Vest/Non-Vest. That way, in order to take control of the zone, they'd have to take their sheet out of the sleeve and put it on top, which would be pretty quick, but also not trivial.
The papers would probably need to be fastened together to make sure that people didn't just remove some of the sheets such that the other team couldn't take control at all.
Naturally, team with the most control points wins at the end of the time limit.
jawinn
12-20-2005, 01:56 PM
I love this idea. I think I'll make up some stuff for it for next time.
I've been playing with a "waypoint" type scenario which I'm going to post before next weekend. I think we must try this "hold position" scenario at CQB. That place is dying for new games and this would be perfect.
I totally agree that we need a time limit as well, 15-20 minutes. The team holding the most waypoints when time runs out wins.
itsahak
12-20-2005, 07:25 PM
actually we do play it outside. Sorry about that. But I do believe it would work indoors as well.
I am really liking this forum! You guys took my idea and expounded on it, while so many other forums jsut bash you and ignore your thread if your not one of "inner circle" guys!!
jawinn
12-21-2005, 09:41 AM
Thanks for your compliment. That's exactly what I want to do with this forum is build on other's ideas. This sport is in its infancy here in the US and there still is a lot to learn and develop. I hope we can all be a part of that. In short keep those ideas coming!
Itsahak,
If you're ok with it I will formally write up this scenario in the same format as our other scenarios. Do you guys have a name for this game? Capture the flag doesn't really describe it very well.
jawinn
12-21-2005, 09:44 AM
I am really liking this forum! You guys took my idea and expounded on it, while so many other forums just bash you and ignore your thread if your not one of "inner circle" guys!!
This is an epidemic problem with just about any forum. It's sad because it intimidates people from contributing and asking questions. I've spent over a year in different forums, covering just about any subject, in order to make sure this one was the best it could be.
Dynamic Take and Secure?
Ripped off of an Unreal Tournament Mod I used to work for, but it seems appropriate.
Dynamic: control points aren't the same time every game
Take and Secure: find and gaurd the control points
itsahak
12-21-2005, 10:22 PM
I have no problem with you writing it up. Just send me a copy. We never really called it anything but capture the flag as we don't play any other version. UUUUmmmmmm, lets try Capture and Conquer, Dominate the Flag, or maybe Capture and Defend. Just a few thoughts. If my blonde mind can come up with more, i'll add them.
XD40B-CM
01-02-2006, 05:11 PM
Wow sounds like a really cool game. Winn any ideas when we can do this.
I think if we numbered 5 flags and had to hold it in numerical order that it could be a good spin as well.
I've got 10 control points made. Should be more than enough, as we don't have to use them all.
I'll bring them to CQB Friday (1/6) and we can try to run a game or two.
JohnnyDime
01-08-2006, 07:21 PM
We played this last Friday, January 6th, thanks to mr7q bringing his control points.
The game actually plays really well, with the only problem being the location of each teams spawn point. In the one game we played, the opposing teams spawn point was located in the hallway between the bank and 7-11. This ended up creating an "uncomfortable" situation when our team pushed through A and C looking for the control points.
With a little tweaking, I think this will be come a regular game.
itsahak
01-08-2006, 09:00 PM
Wonderful!! I'm glad to see this was a hit!! (no pun intended!)
Yep, John pretty much covered it.
Everybody seemed to like it, and it should play great with a bit of tweaking.
jawinn
01-09-2006, 02:31 PM
I'm pissed I missed the new game! I'm sure it went better than that Bio Hazard game. Bring this game if you're planning on being at CQB on 1/20. I'll be there that night.
Don't know about the 20th... I'll probably be there this Friday (13th), since it's my brother's last weekend here before he goes back to school.
jawinn
01-15-2006, 02:22 PM
This game was great. I look forward to playing it again.
itsahak
01-15-2006, 11:48 PM
Awesome! Hows the re-write of it going? Did you come up with a good name?
Lt. Davin
01-16-2006, 12:04 AM
we played a game very similar to this on friday night at CQB, and to enhance it even more it was semi auto which made it even more fun and challengeing to play becuase it eliminated the advantages of people who just spray and prey... id be interested to play this flag version in CQB!
Same game as the flag one... :p
Lt. Davin
01-17-2006, 06:50 PM
........touché, but i mean imagine that game where the cards werent there, if each person were assigned a flag and so you had 5 or 6 flag carriers and only these specific people could capture a command point... like call em commanders or something
Hmm... Yet another variation to the variation to Capture the Flag...
The gears are turning.
Lt. Davin
01-18-2006, 12:21 PM
Well i mean think about it, its sorta like cutthroad medic... a little, what would happen if you had two commanders with like 5 capture flags each, but unlike cutthroad medic they cant pass on their canister. So then you may control a point but not acctually have it be one of yours!
M3 guy
01-19-2006, 12:47 AM
I'm a little fuzzy on the commander part of it all? Please explain that more, sounds like a good idea, but just didnt get the full explaintion of it all for the commander.
Lt. Davin
01-19-2006, 01:29 AM
basically the idea is this, only commanders can capture the control points i mean it would be the same game as the one where you flip the sheets...kinda. But have the unknown designated areas that are control points. And at each control point you tie a rope or do something that takes a little bit of time and effort. And if its ropes, then only the commanders for each team get them, being that only they can take control of a place, which requires greater communication and another spin on it.
afroman794
02-16-2006, 02:42 PM
we played the version with two pieces of paper that had your team written on either side last weekend and it was awesome. I was used to playing waypoint with the sharpies and index card and it was kinda lame because u just had to get to the point not hold it
keep the good ideas comin
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