View Full Version : Nuclear Holocaust Bomb Defuse
USCG88
03-06-2007, 01:50 PM
Ok, well I pulled this off from Counter-Strike and Rainbow Six combined. I think it would make a great scenario. It would test team skills to a good end. Its also good CQB training as well. The CT team will have to use keen communication, speed, and reflexes. The Terrrorist team will have to work on good defenses, choke points, and prevention of losing the objective. The lives of an entire city are at stake. This bomb will cause collateral damage and nuclear fallout.
First we have the Terrorist team. they have taken over a nuclear power plant facility. They have planted a timed bomb to go off at a certain time, unless thier ransom has been met. They know the complete layout, and are ready to give any opposing threat a hard time to reach the bomb. The Terrorist can organize any amount or size squads to guard the facility. The Terrorist must protect the bomb till the time runs out, or eliminate all opposing threats.
The CT team will have to enter the facilty covertly and tactically to prevent the Terrorist from setting off the bomb manually. Once agian the bomb is timed so the CTs will have to move fast and know the layout of the facilty. No time can be wasted, especially since the CTs will want as few casualties as possible. The CT team will consist of two squads; an Assualt Squad, and a Bomb Squad. Only the Bomb Squad may defuse the bomb. The bomb must be defused to win the scenario.
The bomb can be a regular painted wooden block with a few wires taped on. Make it look as if it were a plastic explosives bomb. The defuse kit can be a pair of wire cutters in a pouch carried by one of the Bomb Squad Members. The time should be set to the size of the field. For ACQB I sould say between 30:00 and 45:00 minutes. For more of a challenge, the time can be reduced. I hope someday I can see this scenario be played, and I will be there guns ready. :cool:
So? What do ya'll think? Opinions?
-Mike
VA S.T.A.R
03-06-2007, 04:08 PM
40 min can seem to long, i can run around the field in almost a about 3 minutes, it can seem to long and the CT can win easily if they have a great offensive the layout of the field like some Vets here. I like this gametype, i would like this to be played, any respawns? cause a 1 hit kill can tick people off for a 40 min game..
USCG88
03-06-2007, 04:12 PM
Well, i've mostly played in the outdoors, sunday will be my first in the ACQB arena, so while i'm in there I'll scope out the locations. The time can be reduced, its not set. Respawns can be placed, but to put a challenge on the Scenario, I say no respawns. I'm going to ACQB this sunday the 11th to play out on the field. Hopefully I'll get to meet a lot of other CQB finatics.
On another note, 1 hit kills would make more sense becuase the Terrorist is to eliminate the opposing force, and if all the CTs eliminate the Terrorist, all they do is defuse the bomb, and then its over. I would also place a greater number of people on the Terrorist team. Naturally I think the Terrorist will come prepared to pull a stunt like blowing a nuclear power plant. Two teams of four for the CTs will do fine, Its usually what you find in a CQB Scenario.
VA S.T.A.R
03-06-2007, 04:50 PM
Well, i've mostly played in the outdoors, sunday will be my first in the ACQB arena, so while i'm in there I'll scope out the locations. The time can be reduced, its not set. Respawns can be placed, but to put a challenge on the Scenario, I say no respawns. I'm going to ACQB this sunday the 11th to play out on the field. Hopefully I'll get to meet a lot of other CQB finatics.
On another note, 1 hit kills would make more sense becuase the Terrorist is to eliminate the opposing force, and if all the CTs eliminate the Terrorist, all they do is defuse the bomb, and then its over. I would also place a greater number of people on the Terrorist team. Naturally I think the Terrorist will come prepared to pull a stunt like blowing a nuclear power plant. Two teams of four for the CTs will do fine, Its usually what you find in a CQB Scenario.
yeah more terroists and no respawn, if i got hit in the beggining, it would suck waitng 30 min!!!
JohnnyDime
03-06-2007, 05:26 PM
I think respawn is out, but I would mod the game with kevorkian medic.
Also, you mention that the terrorists could set off the bomb manually. That shouldn't be an option since they could just do that as soon as they hear bb's flying. And at ACQB, you can hear people shooting the entire way across the field.
Other then that, it's a good scenario and similar to others we have played.
USCG88
03-06-2007, 10:29 PM
Well if does turn into a real scenario for CQB, the rough edges can be smoothed out, like I said, never even been on the ACQB feild, so I wouldn't know. Thats why there's other fellow airsofters like yourselves to help fine-tune the scenario.
VA S.T.A.R
03-06-2007, 10:53 PM
Well if does turn into a real scenario for CQB, the rough edges can be smoothed out, like I said, never even been on the ACQB feild, so I wouldn't know. Thats why there's other fellow airsofters like yourselves to help fine-tune the scenario.
heres a map to study from, i used and it works great as a noobie. Watch how the guy plays only with a pistol, getting kills is great but staying alive and not getting shot is better, but in this vid, the door he goes through no longer exists, just a open 'door'
http://youtube.com/watch?v=6WfYAyUTam4
John Woo
03-06-2007, 10:55 PM
Theres a game kind of like that that we play at CQB called the Keycard game. the Bomb is set in the phone booth, the bomb cannot be moved, there are 4 keycards set out in the field, the Terrorists cant touch them. CTs must bring all 4 keycards to the bomb before the time runs out. the CTs and Ts both respawn. if the CT carrying the keycard gets hit, the card must return to the point where it was found before it can be used again. Ts cannot removed a keycard once it has been placed. Ts start on the Embassy side of the field in teh corner office by the warehouse, CTs start in the bank.
why am i telling you all this? just to explain that:
Those game often last 30-45 minutes because of the respawn.
Without respawn, the games most likely wont last that long.
Background aside, the two games are fairly similiar, but the EOD and Assault team and no respawn aspect sounds like it would make the game interesting. Id give it a shot.
USCG88
03-06-2007, 11:05 PM
Well the whole no-respawn thing kinda gives you a challenge, it makes you not want to get shot and think more smartly out on the field, even though there is a time limit, once everyone is dead on one team, game over. I just thought it could set a challenge for most people.
VA S.T.A.R
03-06-2007, 11:09 PM
Well the whole no-respawn thing kinda gives you a challenge, it makes you not want to get shot and think more smartly out on the field, even though there is a time limit, once everyone is dead on one team, game over. I just thought it could set a challenge for most people.
yeah, for Vets... to pwn the teh noobies :p
USCG88
03-07-2007, 12:53 PM
Well your a vet aren't you? I'm a Vet in the outdoor arena, so we really shouldn't be complaining, should we?
The thing about ACQB is that it's essentially a very well designed video game level. And, the people that play there a lot know pretty much every nook and cranny of the field, consequently knowing where to expect the enemy, where to look for the enemy, and where to push to try to break through. It seems the scenario is based upon a CT team not knowing the layout, which just isn't feasible at ACQB.
Both teams can get to the middle at about the same pace, meaning that engagements will be near instantaneous. As such, any games that don't have respawns are usually played out as a deathmatch game, and the "objectives" usually carried out after the other team has been eliminated, or is down to only a handful of people.
After playing at ACQB, you'll realize that it is probably quite a bit different than what you're used to. It's a lot more "action-movie-sim" than "milsim." And it's a blast. :)
It sounds like a really cool scenario for a more open area, though.
Not trying to be a jerk, or insult you, or squash your creativity, but you might want to go play at ACQB a couple of times before you try to design games for that environment.
That way you'd get a feel for how things flow there, a sense of the environment and the layout and all that stuff...
But I think your game could be interesting outside of ACQB...
VA S.T.A.R
03-07-2007, 06:13 PM
Not trying to be a jerk, or insult you, or squash your creativity, but you might want to go play at ACQB a couple of times before you try to design games for that environment.
That way you'd get a feel for how things flow there, a sense of the environment and the layout and all that stuff...
But I think your game could be interesting outside of ACQB...
A little harsh on the guy eh? LOL, and yeah, good for a outside/inside game where CT has to infiltrate the outside avoiding snipers then raid the indoor field, what i would do just to play that!!!
harsh?
in the immortal words of John Paul Jones: "bla bla bla, I'm the keyboard player for Led Zeppelin, bla bla bla"
Oh wait, wrong one...
USCG88
03-07-2007, 11:05 PM
Well If anybody has Military Connections, there's Camp Pendelton down in Virginia Beach, they have a huge facilty, and do rent the area out. You just really, really have to have good connections to pull off an airsoft gig out there. Though if anybody has an open farm with some unused buildings would be really cool, but what's the chances of somebody in these forums owning a farm?
John Woo
03-08-2007, 10:27 AM
actually, i know several people on this forum off the top of my head that do (not me)...but i wont put them on the spot, ill let them introduce themself, if they so choose
We have a farm, but no way. LOL :D
USCG88
03-08-2007, 12:35 PM
Well, as long as biodegradable ammunition is used, A field out at a farm shouldn't cause environmental damage besides trampling all over grass. It would really be nice to have an outdoor area close to NOVA.
Does biodegradable ammo break down and how long does it take?
From what I heard that is all BS and bio ammo doesn't break down even after 5 years of pure outside exposure.
John Woo
03-08-2007, 07:53 PM
from what i have heard, Bio ammo does break down FASTER, not fast, but faster then non-bio ammo. it still takes years to break down. in my opinion, bio ammo is a waste of money.
Once upon a time, i saw a test where they tested biodegradable ammo...
apparently after a long time (i seem to remember it being a few years), it had only biodegraded a very small amount (something like 10%...)
so, basically I'm gonna add a big "not worth it" to this discussion...
I'll add that the bio ammo isn't as good of quality (trueness in round) from what I have seen and heard. aka risk for better barrells
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