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View Full Version : New Ruleset for airsoft play.


Brazzle88
01-29-2007, 11:08 PM
First off, I think this is my first official post of a game. As a ref at Airsoft CQB, I put together games as a set of parts. One being the game type, and the other being the ruleset. The ruleset detail the hit rules, while the game type details the objective of each team. As everyone that plays at CQB knows, the majority of the games we play are death match. So anyway, here's a new game to spice things up.

New ruleset
What to do once hit? Upon recieving a bb to one's person, one shall sit down emediately, with every attempt made to sit down where the hit was recieved. Once sitting, players count to a predetermined number, usually 30-60 seconds. This period is known as "down time". The specific number shall be detailed by the ref before each game. Note, hits taken during "down time" are not counted.

During a players "down time" any enemy player can make a "kill tap". A "kill tap" is a double tap with either a foot or a hand. If only tapped once, a player in downtime is not obligated to do anything, and can carry on, but once tapped twice a player is to follow the rules designated by the game type for "dead" players.

At the end of one's downtime, ie once the count is finished, the down player is allowed to dissengage from any enemy player. The moment a downed player makes an attempt to dissengage, he/she is considered in play, and is open to be fired upon. If the downed player does not deem the situation safe to dissengage, the player can continue to sit and delay his/her exit from "downtime." Note, a player extending downtime is still open to a "kill tap."

Upon ending the downtime, a player must make a dissengagement move before reentering play. To complete a dissengagement move, one must 1) be aware of every angle that he/she can be seen by an enemy player, 2) break line of sight with any enemy players. Once the player is out of contact of any non-downed enemy player, the dissengagement phase is over, and the afformentioned player is back in play.

Afterword
I'm open to names for this game. Upon my reception of a good name, I'll change it. It works in any gametype that I can think of, ie Deathmatch, capture the flag, or other scenario based games. In order for this game to be used in a attack/defend game, the ref would have to use common sense and tailor the gametype, ie allowing defenders to leave and/or using a time limit.

Hopefully this will be only the first of many of my games (even many that haven't been played to this date) that will be shared with the airsoft world and used at Airsoft CQB.

Brazzle88
01-30-2007, 01:58 AM
Whatever the name for that version turns out to be, there will be a version of it called "Gears" or "gears of war" that incorporates player revives.

Gears of War edition
During the "Downtime" phase, any friendly player may revive a downed team mate. To do this, the friendly player must first have no weapon in hand. This can be done through the use of slings, holsters, or simply by puting a weapon down. The friendly player must then touch and remain in contact with the downed player for a count of 15-*number decided by ref*. The downed player is now out of his/her down time, but must still take a dissengagement move if in line of sight of an enemy player.

If this rule is in effect, the minimum count for a non-assisted revive is 60 seconds/ count of 60.

crafty_0ne
01-30-2007, 11:47 AM
Its a really intresting idea. I like that you have tried very hard to define a "dissengagement move," and I think that a similar, If somewhat more detailed defenition of a dissengagement move should be used in other games as well.

thesuhpaman
01-31-2007, 02:06 AM
this sounds ingenious...

its too bad this game will almost never go smoothly on a saturday :(

bluesbrother
01-31-2007, 09:17 PM
I like it even though it kinda of sounds like your playing a table top war game. "*DANG* I rolled a 5 blasted I can't disengage"

BugattiV3
02-03-2007, 04:37 PM
I played this the weekend before on friday, it was fun and I liked how everyone could be a kevorkian medic. Its a good game that I would like to play again. The "Gears of War Edition" to be successful I believe needs a limited revive count.