Brazzle88
01-29-2007, 11:08 PM
First off, I think this is my first official post of a game. As a ref at Airsoft CQB, I put together games as a set of parts. One being the game type, and the other being the ruleset. The ruleset detail the hit rules, while the game type details the objective of each team. As everyone that plays at CQB knows, the majority of the games we play are death match. So anyway, here's a new game to spice things up.
New ruleset
What to do once hit? Upon recieving a bb to one's person, one shall sit down emediately, with every attempt made to sit down where the hit was recieved. Once sitting, players count to a predetermined number, usually 30-60 seconds. This period is known as "down time". The specific number shall be detailed by the ref before each game. Note, hits taken during "down time" are not counted.
During a players "down time" any enemy player can make a "kill tap". A "kill tap" is a double tap with either a foot or a hand. If only tapped once, a player in downtime is not obligated to do anything, and can carry on, but once tapped twice a player is to follow the rules designated by the game type for "dead" players.
At the end of one's downtime, ie once the count is finished, the down player is allowed to dissengage from any enemy player. The moment a downed player makes an attempt to dissengage, he/she is considered in play, and is open to be fired upon. If the downed player does not deem the situation safe to dissengage, the player can continue to sit and delay his/her exit from "downtime." Note, a player extending downtime is still open to a "kill tap."
Upon ending the downtime, a player must make a dissengagement move before reentering play. To complete a dissengagement move, one must 1) be aware of every angle that he/she can be seen by an enemy player, 2) break line of sight with any enemy players. Once the player is out of contact of any non-downed enemy player, the dissengagement phase is over, and the afformentioned player is back in play.
Afterword
I'm open to names for this game. Upon my reception of a good name, I'll change it. It works in any gametype that I can think of, ie Deathmatch, capture the flag, or other scenario based games. In order for this game to be used in a attack/defend game, the ref would have to use common sense and tailor the gametype, ie allowing defenders to leave and/or using a time limit.
Hopefully this will be only the first of many of my games (even many that haven't been played to this date) that will be shared with the airsoft world and used at Airsoft CQB.
New ruleset
What to do once hit? Upon recieving a bb to one's person, one shall sit down emediately, with every attempt made to sit down where the hit was recieved. Once sitting, players count to a predetermined number, usually 30-60 seconds. This period is known as "down time". The specific number shall be detailed by the ref before each game. Note, hits taken during "down time" are not counted.
During a players "down time" any enemy player can make a "kill tap". A "kill tap" is a double tap with either a foot or a hand. If only tapped once, a player in downtime is not obligated to do anything, and can carry on, but once tapped twice a player is to follow the rules designated by the game type for "dead" players.
At the end of one's downtime, ie once the count is finished, the down player is allowed to dissengage from any enemy player. The moment a downed player makes an attempt to dissengage, he/she is considered in play, and is open to be fired upon. If the downed player does not deem the situation safe to dissengage, the player can continue to sit and delay his/her exit from "downtime." Note, a player extending downtime is still open to a "kill tap."
Upon ending the downtime, a player must make a dissengagement move before reentering play. To complete a dissengagement move, one must 1) be aware of every angle that he/she can be seen by an enemy player, 2) break line of sight with any enemy players. Once the player is out of contact of any non-downed enemy player, the dissengagement phase is over, and the afformentioned player is back in play.
Afterword
I'm open to names for this game. Upon my reception of a good name, I'll change it. It works in any gametype that I can think of, ie Deathmatch, capture the flag, or other scenario based games. In order for this game to be used in a attack/defend game, the ref would have to use common sense and tailor the gametype, ie allowing defenders to leave and/or using a time limit.
Hopefully this will be only the first of many of my games (even many that haven't been played to this date) that will be shared with the airsoft world and used at Airsoft CQB.