View Full Version : Variation on Medic
jawinn
12-11-2005, 02:17 PM
I read a really slick way to implement med kits in an Airsoft game where players can be healed. The idea was to give each player a 3' long piece of rope that is carried throughout the game. The rope is knotted five times. When a player is hit they go down and wait for ANY player (i'll explain why in a minute) to come up to them. The new player then pulls out their knotted rope and unties the knots. The idea being that this takes a few minutes and represents them giving treatment to the wounded. When all the knots are undone the rope is tied around the wounded player's arm.
Here's where it gets interesting. If the healing player is on the wounded player's team the wounded is healed and can return to play. If the healing player is on the opposite team the wounded player is healed but is a POW.
This could easily be added to the Medic game we play at CQB where the medic is given a certain number of ropes, say five. Once he runs out there can be no more healing. This would really force the medic to make some tuff choices.
I'm going to make up some med kits and bring them to CQB on Sat.
DeathSquid
12-11-2005, 02:20 PM
This is an interesting take on the medic game but I am unsure how the rope will remain tied on the POW's arm. Otherwise it seems solid and we should give it a try.
Also, can someone find out why low-light games have seemingly been cancelled altogether?
CMC_Edwin
12-11-2005, 03:38 PM
I like the idea but not 5 knots... maybe like 2-3 cause it takes away from game time... i wouldn't try to heal anyone if i had to stand there and try to untie 5 knots... plus i am sure that the person getting healed wants to hurry and get back in the game!!! but it's still a good idea to spice up medic.
jawinn
12-11-2005, 10:10 PM
2-3 may be best. We'll see how it shakes out on Saturday.
itsahak
12-25-2005, 01:00 AM
why not have the medic untie one at a time? Then when the rope is completely untied your KIA and have to either exit the game or return to the ref for another rope/ re- tye your rope and lose team points? We are using something similar in some large scenarios.
l3inaryl3urnout
12-25-2005, 03:04 PM
Props on the new medic game. I played it with jawinn this past friday, the 23rd. It definetly spiced up the game. I think the 2 knots on the each end of the rope and the quick knot around the main rope works very well. It didnt take an excessive amount of time to untie the ropes but it wasnt as simple as the 3 second medics. Another great add on to the game was that there was no set medic. Anyone could be a medic, and the med packs could float b/w teams. Made the game very interesting.
Overall... Ide rather play that game 5 more times in one day that a few extra team deathmatches.
jawinn
12-26-2005, 04:57 PM
Thanks for the compliments l3inaryl3urnout. I'm glad to see people are enjoying that game. I think I prefer it to the old medic.
why not have the medic untie one at a time? Then when the rope is completely untied you’re KIA and have to either exit the game or return to the ref for another rope/ re- tye your rope and lose team points? We are using something similar in some large scenarios.
That's a good idea itsahak. The benefit of this system is that you have tangible med kits that can be lost to the other team so there is a real incentive to protect them.
The other advantage is the simplicity of the single rope. CQB gets a very good mix of veteran and new players and this way not only mitigates cheating or loosing track of how many times a player can be healed but also is very easy to explain and understand. IMO the most well received games at CQB are explained quickly and are simple to execute.
I'm sure in larger outdoor games there is a greater number if experienced players/milsimers that can grasp and understand more complex healing rules.
J
JohnnyDime
12-26-2005, 07:45 PM
Hey Jason. This is John. We've played together a few times including the first time we tried your new medic game a couple of weeks ago. I wear the tiger stripes and use the MP5 RAS.
Anyway, as we discussed that night, what about having one medic per squad, rather then per team? Somethine like one medic for everyone 5 or six people. This would eliminate people who are never going to get healed from sitting around with nothing to do.
jawinn
12-26-2005, 09:46 PM
Anyway, as we discussed that night, what about having one medic per squad, rather then per team? Somethine like one medic for everyone 5 or six people. This would eliminate people who are never going to get healed from sitting around with nothing to do.
Hey John,
We tried something very similar. I made up a second set of med kits so there were two kits per team. This seemed to work out much better.
J
itsahak
12-26-2005, 10:58 PM
i got ya Jason. I didn't understand about having an actual medic kit that needed to be protected. BRASS is gonna have to make a road trip up this year!
jawinn
12-27-2005, 07:09 AM
i got ya Jason. I didn't understand about having an actual medic kit that needed to be protected. BRASS is gonna have to make a road trip up this year!
You guys are running out of time this year (2005). :)
itsahak
12-27-2005, 07:53 AM
Ha! See I'm always looking ahead! How about next year!! In 2006!! and what do you put in your med kits? Is it an actual med pouch, a butt pack, or what do you use that id's it as the med kit?
jawinn
12-27-2005, 10:03 AM
I drilled two holes through the bottom of a paintball loader. I then strung a 4' rope through the holes and tied it at both ends. This is the strap when allows the wearer to carry the med kit. The medical ropes (the ones tied to players) are looped around the part of rope that is inside the paintball loader. I'll post pictures of the kits, once they are complete, in a week or so. Any other questions let me know.
M3 guy
12-27-2005, 03:07 PM
Vyer enoyable way to play. Had a great time playing this new version. and watching steal my medkit, LOL..
XD40B-CM
01-02-2006, 04:57 PM
Still haven't played it. Waiting on the Winnster to pick up the pace.
vBulletin® v3.6.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.