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RGBandit
08-31-2006, 05:08 PM
I dont have a name for this scenario yet any tips are appreciated

- Two teams: Marines and Terrorists

- Terrorists 1 hit each Marines 3 hits each

- The marines have 2-5 players and the terrorists are whoever is not on the marines' team

- The marines have crashed their chopper in enemy territory and they need to get out so they try to find a terrorist base where there is a radio.

- The "Radio" can be anything, except something like a random leaf or something, the "radio" has to stand out or else it would be impossible for the marines to win.

- At the beginning the marines are the first to chose a spot where they want to begin (all the marines need to stay together). Then the terrorists will position themselves across the field anywhere they like, a player or a group on the terrorist team need to have the "radio".

- The "radio" will never move. If there is only one person with the "radio" he cannot move, if he wants to move another person needs to take his place. If a group is defending the "radio" they can spread out as long as there is atleast one person with the "radio".

- When the battle has started the marines will start moving around the field because they are trying to locate the radio and the terrorist can chose to either move around too find the marines or stay at the post the terrorist commander gave.

-When a player on the terrorist team is shot he needs to run back to a point which they have decided upon earlier and sit down there for an amount of time that the teams have agreed upon.

- The terrorists win if they hit the marines so many times that their hits run out and the marines win if they find the "radio" and stay with it without dying for 30 seconds, the marines cannot move the "radio" either

all comments or tips are very welcome. if there are any questions i am happy to answer them because i am not very good at explaining.:D :D

itsahak
08-31-2006, 09:35 PM
This sounds like something BRASS might have to try! not really sure how it would play out in ACQB, but with these guys you just never know!! They'll work it up some more and make a great one of it!

Viking8
08-31-2006, 09:38 PM
Sounds cool. I'd definatley like to try this out. I have a question though. Do the marines and terrorists both get respawns? Or is it once there hit 1 or 3 times, there out for the game?

itsahak
09-01-2006, 12:13 AM
my understanding was that the terrorists are out if hit, and the Marines, being the smaller force, get 3 lives each. RG correct me if I'm wrong.

RGBandit
09-01-2006, 04:23 AM
well i think that the marines shouldnt be able to respawn because there was only one team on that "chopper", and because the terrorists have alot more troops in the area so they should be able to respawn

RGBandit
09-01-2006, 04:26 AM
this can be a really hard game, but if you play it fair it can be really cool. for instance if all the terrorists bunch up at the "radio" because they figure that the marines will show up sooner or later the marines will either just spray down the entire group with full auto or be easily caught because they are outnumbered so i think the terrorists should only be allowed to shoot semi and the marines auto

JohnnyDime
09-01-2006, 09:35 AM
I would make it so the terrorists can respawn, but only once. For example, hit once, go back to respawn point, count to 60, come back. Hit again, you are out. Infinite respawn for the terrorists at ACQB would make it too difficult.

In our Black Hawk games, the Somali's get a fixed number of respawns. Each time a Somali is hit, they go back to the staging area and make a mark on the board. They can though go back to the action. Once the limit, say 50, is reached, the game is over the Rangers win.

The reason we do it that way is because the ACQB field is so small. It only takes a few seconds to get to and from the respawn point. If this were outdoors, and it took a few minutes, then I can see infinite respawn working for this scenario.

Fightin_Like_Charlie.
09-02-2006, 12:24 AM
i think this will be fun to try at cqb. i might try this on sunday if i remember.

RGBandit
09-02-2006, 04:25 PM
that was a good idea jhonny dime, it should be like tihat

jawinn
09-03-2006, 07:01 AM
I like this scenario, giving the soldiers an objective always makes for better games.