RGBandit
08-31-2006, 05:08 PM
I dont have a name for this scenario yet any tips are appreciated
- Two teams: Marines and Terrorists
- Terrorists 1 hit each Marines 3 hits each
- The marines have 2-5 players and the terrorists are whoever is not on the marines' team
- The marines have crashed their chopper in enemy territory and they need to get out so they try to find a terrorist base where there is a radio.
- The "Radio" can be anything, except something like a random leaf or something, the "radio" has to stand out or else it would be impossible for the marines to win.
- At the beginning the marines are the first to chose a spot where they want to begin (all the marines need to stay together). Then the terrorists will position themselves across the field anywhere they like, a player or a group on the terrorist team need to have the "radio".
- The "radio" will never move. If there is only one person with the "radio" he cannot move, if he wants to move another person needs to take his place. If a group is defending the "radio" they can spread out as long as there is atleast one person with the "radio".
- When the battle has started the marines will start moving around the field because they are trying to locate the radio and the terrorist can chose to either move around too find the marines or stay at the post the terrorist commander gave.
-When a player on the terrorist team is shot he needs to run back to a point which they have decided upon earlier and sit down there for an amount of time that the teams have agreed upon.
- The terrorists win if they hit the marines so many times that their hits run out and the marines win if they find the "radio" and stay with it without dying for 30 seconds, the marines cannot move the "radio" either
all comments or tips are very welcome. if there are any questions i am happy to answer them because i am not very good at explaining.:D :D
- Two teams: Marines and Terrorists
- Terrorists 1 hit each Marines 3 hits each
- The marines have 2-5 players and the terrorists are whoever is not on the marines' team
- The marines have crashed their chopper in enemy territory and they need to get out so they try to find a terrorist base where there is a radio.
- The "Radio" can be anything, except something like a random leaf or something, the "radio" has to stand out or else it would be impossible for the marines to win.
- At the beginning the marines are the first to chose a spot where they want to begin (all the marines need to stay together). Then the terrorists will position themselves across the field anywhere they like, a player or a group on the terrorist team need to have the "radio".
- The "radio" will never move. If there is only one person with the "radio" he cannot move, if he wants to move another person needs to take his place. If a group is defending the "radio" they can spread out as long as there is atleast one person with the "radio".
- When the battle has started the marines will start moving around the field because they are trying to locate the radio and the terrorist can chose to either move around too find the marines or stay at the post the terrorist commander gave.
-When a player on the terrorist team is shot he needs to run back to a point which they have decided upon earlier and sit down there for an amount of time that the teams have agreed upon.
- The terrorists win if they hit the marines so many times that their hits run out and the marines win if they find the "radio" and stay with it without dying for 30 seconds, the marines cannot move the "radio" either
all comments or tips are very welcome. if there are any questions i am happy to answer them because i am not very good at explaining.:D :D