jawinn
08-27-2006, 10:14 AM
Teams: A&B
Objective: Find and control each domination marker; keep the other team away from the markers
Hits: 1 (respawn)
Special Equipment: 5 domination markers (each domination marker is a mylar page protector with two sheets of paper in it. One paper says vest, the other says non-vest.)
Special Time Rule: The ref determines the length of the game. It should last anywhere from 15 to 25 minutes.
Setup: The ref puts each domination marker somewhere on the field in plain sight, in the middle of the floor, on a desk, a barrel, etc before the teams are deployed to the field. Teams are then divided up normally and deployed to their respective starting areas.
Play: The ref signals the start of the game. The teams then sweep through the field looking for the markers. When a player is hit they must immediately precede to their respective respawn points. After thirty seconds they may return to play. Once a marker is found the team must turn the paper inside to display vest, or non-vest (depending which team they are on. The team with the majority of markers displaying their team's status (vest or non-vest) at the end of the game wins.
Special Rules for Domination Markers: The markers may not be moved or hidden. Players may only touch them in order to change their status. If the player who is changing the marker's status is hit, he must return the marker to what it displayed before he got there. Teams may camp the domination markers to prevent the opposing team from capturing it.
Objective: Find and control each domination marker; keep the other team away from the markers
Hits: 1 (respawn)
Special Equipment: 5 domination markers (each domination marker is a mylar page protector with two sheets of paper in it. One paper says vest, the other says non-vest.)
Special Time Rule: The ref determines the length of the game. It should last anywhere from 15 to 25 minutes.
Setup: The ref puts each domination marker somewhere on the field in plain sight, in the middle of the floor, on a desk, a barrel, etc before the teams are deployed to the field. Teams are then divided up normally and deployed to their respective starting areas.
Play: The ref signals the start of the game. The teams then sweep through the field looking for the markers. When a player is hit they must immediately precede to their respective respawn points. After thirty seconds they may return to play. Once a marker is found the team must turn the paper inside to display vest, or non-vest (depending which team they are on. The team with the majority of markers displaying their team's status (vest or non-vest) at the end of the game wins.
Special Rules for Domination Markers: The markers may not be moved or hidden. Players may only touch them in order to change their status. If the player who is changing the marker's status is hit, he must return the marker to what it displayed before he got there. Teams may camp the domination markers to prevent the opposing team from capturing it.