itsahak
07-03-2006, 01:08 AM
Teams: Fire Teams (between 2 and 4)
Objective: Elimination
Hits: 1 and 1
Setup: Players are divided up into Fire Teams numbering between 2 and 4
Play: Fire Team will move out in 2 - 3 minute intervals (First teams out cannot set up by the door!) It may work better to have Fire Teams position themselves inside the game zone and start on command. Fire Teams will attempt to eliminate all other resistance. When a player is hit, they remove themselves from the field and stay at a staging area. When the required # of hit players (decided on before game start 4 - 6) is at the staging area, they re-enter the game as the Ghost Squad. When the Ghost Squad makes a kill, that player joins the Ghost Squad. Thus the Ghost Squad should constantly be growing. It may be necassary for the Ghost Squad to inform the hit player who they are. If a Ghost Squad member is hit, they are out and must return to the staging area for the duration of the game.
Objective: Elimination
Hits: 1 and 1
Setup: Players are divided up into Fire Teams numbering between 2 and 4
Play: Fire Team will move out in 2 - 3 minute intervals (First teams out cannot set up by the door!) It may work better to have Fire Teams position themselves inside the game zone and start on command. Fire Teams will attempt to eliminate all other resistance. When a player is hit, they remove themselves from the field and stay at a staging area. When the required # of hit players (decided on before game start 4 - 6) is at the staging area, they re-enter the game as the Ghost Squad. When the Ghost Squad makes a kill, that player joins the Ghost Squad. Thus the Ghost Squad should constantly be growing. It may be necassary for the Ghost Squad to inform the hit player who they are. If a Ghost Squad member is hit, they are out and must return to the staging area for the duration of the game.