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View Full Version : Force on Force w/ Ghost Squad Option


itsahak
07-03-2006, 01:08 AM
Teams: Fire Teams (between 2 and 4)
Objective: Elimination
Hits: 1 and 1
Setup: Players are divided up into Fire Teams numbering between 2 and 4
Play: Fire Team will move out in 2 - 3 minute intervals (First teams out cannot set up by the door!) It may work better to have Fire Teams position themselves inside the game zone and start on command. Fire Teams will attempt to eliminate all other resistance. When a player is hit, they remove themselves from the field and stay at a staging area. When the required # of hit players (decided on before game start 4 - 6) is at the staging area, they re-enter the game as the Ghost Squad. When the Ghost Squad makes a kill, that player joins the Ghost Squad. Thus the Ghost Squad should constantly be growing. It may be necassary for the Ghost Squad to inform the hit player who they are. If a Ghost Squad member is hit, they are out and must return to the staging area for the duration of the game.

chemdog54
07-03-2006, 01:53 PM
We have alot of fun with this scenario, it's great for working on movement tactics and if your partner goes down (we tend to play 2 man teams), you get the fun and pressure of going solo.

itsahak
07-03-2006, 03:15 PM
And did i mention the last three times we've done, I've been either the last Lone Wolf, or on the last team out? Just thought I'd mention it.

IWearADesertJacket
07-04-2006, 02:48 AM
Sounds intresting, but are the teams that walk out there first aloud to team up?

itsahak
07-04-2006, 10:09 AM
thats an interesting idea! We've never done it due to the fact that we like competeing with one another. We did have a situation a few weeks ago where the last two guys, both on different fire teams, tried to link up, but one got nailed by the Ghost Squad before they could. Once the GS is in play, it gets really fast (even in the woods) and tends to roll over ya.